The goal here, as with other TCGs, is to keep the game accessible for new players, and to ensure the play environment remains concise, without far too many cards to choose from
Mulldrifter suddenly draws four cards instead of two, showing just how quickly this ability can snowball into overwhelming advantage
Blasphemous Act , Vanquish the Horde , or Chain Reaction are all good options, with Chain Reaction and Blasphemous Act potentially adding to your Enrage triggers
Key White-Blue Commons The blue commons for this deck are interesting as they are mostly just generically good cards rather than artifact-centric picks
Arlinn is worth $19.15
This deck can generate so much card advantage that if I have to pitch it, it's still available from the yard, and it can sit in my hand until I need it because my hand size is usually 7+